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Alignments
Alignments in Arklain work much like any given
DnD game.
Alignments are comprised of two major choices:
The first is your choice on Chaotic, Neutral
or Lawful. This gives the character's inclinations to obey
rules, laws, have loyalties, be crazy, stable or carefree. The
second is Good, Neutral or Evil. This dictates the character's
tendency to act towards others. Beneficially or maliciously etc. The
two choices combined gives the character's alignment. It is best
to know what you want your character's personality to be and
decide on the alignment based on that. Chaotic
Good:
Often called the Rebel, Chaotic good characters are generally
good but will act in unorthodox manners without harming others.
They are benevolent without feeling the need to be trapped by
society. Chaotic Neutral:
Often called the Free Spirit, this alignment is generally
carefree and do what they like without much inhibition, they do
not seem to feel any obligations to be Good or any compulsion to
be Evil. Chaotic Evil:
Often called the Destroyer, Chaotic Evil characters are
generally erratic creatures, their actions seeming to cause
destruction and pain for the sake of it with little to no
personal gain involved. Neutral Good:
Often called the Benefactor, this alignment is one that most
healers take. Most of what the character does is for the benefit
of others without being locked in laws and opinion. They are the
best a good person can hope to be. Neutral
Neutral:
Known as the Undecided, these people lack any kind of
conviction about the world either way. They have their own
thoughts and opinions but does not hold to them with any
strength. They are easily swayed but only temporarily. Neutral
Evil:
Often called the Malefactor, this alignment is the dead
opposite to Neutral Good, the Malefactor will act against others
for personal gain without reservation but is not insane in their
evil. Most of the time he will act in ways favorable to himself
and harmful to others without consideration. Lawful
Good:
This is what most call a Crusader. They are noble,
law-abiding and often just a tad stuffy. Most cannot bear the
thought of evil characters going unpunished. They will uphold
honor, law and their own word upon their life. Lawful
Neutral:
Judge, this class is often overlooked when choosing classes.
It is a class that has a tendency to be ordered whether
personally or in a more wide basis. Either by an orderly
personal life or preference for a well-ordered government, this
class can hold laws and opinions in good stead without being a
zealot. Lawful Evil:
This alignment is often called Dominator, most that choose
it are in it for one thing, power. They are not interested in
petty personal gain. They want power and they will do anything
to get it. Most of the current Arklain Council is considered
Lawful Evil.
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