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Genes and Techs
In Arklain we offer a new
system for those that feel 100 levels of the same old levelling
stuff and quests gaining just the same gold and items over and
over just wasn't doing it for them. Gene and Tech modifications
should brighten things up somewhat.
What is a Gene?
A Gene in Arklain is special serum made by extracting the
triggering gene for a special ability from a willing (Sometimes
unwilling) host. Once used, the Gene changes the structure of a
person (Sometimes appearance. These are noted in GeneMaps)
giving them special abilities and stats.
How can I get a Gene?
There are new skills and Feats available to help you get one.
But the most cost and time effective method is through questing.
To find Genes you must first find the laboratories that used to
study them. Each Lab stores just one type of Gene and often less
than 3 Vials (Doses) of it. Collect map pieces to complete a map
then follow the directions to find them. See GeneMaps
for costs on buying maps.
How can I get a Gene
without using the Maps?
You would need levels the Genetics Skill, the
ConstructCyborg and the GeneTech Feats, if you're trying to
imbue yourself with the Gene you will also need a Cyborg
familiar (ImprovedFamiliar Feat, or a willing friend with the
Genetics Skill). You must also have a map to a lab with a Gene
of the same color as the one you're trying to extract. Say your
Gene is Red-#1, then you need a Red
GeneMap of any # or Level because the experiment must be
conducted in that kind of Lab.
Once you have met the
requirements you need to find a host with the desired ability
(Note: Only abilities that are Genetic can be extracted this
way. Feats such as SneakAttack cannot be gained thus unless 1,
the other person has the feat through race selection, or 2, it
is a Gene they embedded into themselves.)
The host needs to be kept
captive for 1d3 days during which they will lose a fair amount
of blood. Host must make a fort check every day (DC 20, can be
replaced by a heal check from another person) or fall
unconscious. If the host becomes unconscious they lose one stat
score to Con permanently (Restoration spell will restore this
loss). And the process is halted for the day even if the Host
regains consciousness that day.
If you're successful in
keeping your Host in some reasonable order of health then in the
end of the 1d3 + failed days you will have 1d3 Genes. (Same
Gene, 3 doses. Must declare to DM which Gene you are trying
for.)
What is a Tech?
A Tech is similar to a Gene in that it changes the structure
of a person (Sometimes appearance. These are noted in TechMaps)
giving them special abilities and stats. However, only
Constructs and Cyborgs can use Techs and have them added to
themselves. They are like biotechnological upgrades.
How can I get a Tech?
Since the last war the Council has become cautious with
technological advancements. To find Techs you must first find
the laboratories that used to study them. Each Lab stores just
one type of Tech and only one application of it. Collect map
pieces to complete a map then follow the directions to find
them. See TechMaps for costs on
buying maps. |