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History

SETTING

The setting for Arklain is an original one. There are five ages that may be used for this game, and one setting age.

Prehistory: The Time Before Records
This portion of history is not explored and any artefacts found older than Age 0 is carefully catalogued but not explored.

AGE 0: The Age of Gods [Age duration 30000 years]
In the beginning there was only men and women and the Gods they worshipped, then darkness grew and eventually came about the evilness of the Underworld. These fought with the supreme holiness for power in the last years of the Age. During this age the Gods battled the Demons their war ravaged the lands and the people cried out in fear and pain.

This age is only a setting age and spoken of in other ages as history. This is the age when Arklain gained its name from its legendary Immortal Prince and Arklain gained its Clans from the Shukhne that fought in the holy battle of Gods and Demons and won it for the mortals then gave each clan their traits and gifts. For a detailed history read the Volumes of Arklain – The Immortal Prince.

AGE I: The Age of Clans [Age duration 10000 years]
The Age of the Clans came soon after the devastating war of the Immortal Creatures. Yet the mortals themselves did not learn, they fought the Second War of Arklain amongst themselves. The ingenious and dexterous humans, the long-lived clansman both produced weapons of vast power and the lands were ravaged beyond recognition, Wastelands were produced and landmasses were reduced before the war finally ended.

The Temple and Council system that eventually prevailed then banned most uses of technology other than simple devices or harmless like comlinks (Communication devices), Screens (TVs etc) and the Skyrail (An airship that transports people over the land).

AGE II: The Age of Rebellion [Age duration 3000 years]
As the iron grip of the Council crushes the resistance from humans and Clans alike a new breed of the two arises, rebels that seek to destroy the Council system and all that it stands for work in secret around the outskirts of the regime. This is the Age of Cold War and guerrilla warfare. This is the most commonly used Age for starting RP in Arklain since it is a reasonably stable world.

Clans are organized by Kether (Male leaders) and Ketheria (Female leaders), the people have settled into a tenuous peace, the humans are out for profit in this environment since peace makes trade a natural course of action to take. The trade routes have been built and despite the harsh political climate the Immortal Council that rules from the Temple does manage to keep the balance of the world.

The Phylidathos rise during this Age to prove their existence and bring a new balance.

AGE III: The Age of Chaos [Age duration 1 year] CURRENT AGE
The rebels openly attack the Temple and those opposed to its rule make a stand, this is an Age of Chaos and mayhem. This is the shortest Age of Arklain since it is a war waged by man and most of the human leaders live less than the time it took for Arklain wars to end. The Clan system collapses and the Temple rendered into ruin. The leader of the movement disappears however and most believes him dead. This is Arklain War III.

AGE IV: The Age of Death [Age duration 5000 years]
A new leader arises and a new Council system is formed but a democratic process elects this one and their terms not lifetime long. The last True Healers of Arklain die out and magic is quickly taken with less gravity due to the human occupants that are mostly untalented for the art, most mages perform mere parlour tricks at the end of this Age. The Dragons that stood by their pact leave and Draconia vanish into the mists of the sea.  

During this time technology flourishes, the humans have explored the bowels of the Temple and found labyrinths of laboratories, they have not freed the subjects of Mor and instead have furthered research, their most famous test subject, Einta dies in the facility on the Isle.

Alekh the legendary Vampire Kether is unfrozen from Cryostasis and tested. His son is hunted for scientific reasons. The long-lived Clans of old slowly die out as their numbers decline due to human intrusion and interbreeding. Most Clans have lost the pure genes and 500 years of age is considered venerable. Ynrai remains the most pure of the races but their numbers have decimated to the brink of extinction. Imae remains numerous due to their breeding habits and thus have managed to escape the worst fate.

Rumours of the Phylidathos rise once more across Arklain, and a strange people that are called the Dragonbreath walk the lands.

As the people decline wars and battles arise, the stories of old are forgotten and quickly Arklain Wars IV, V and VI rise and fall. Weapons of time before time are used again and Arklain stands on the brink of destruction

AGE V: The Last Breath
The old leader of the rebel movement appear, he is only recognizable as he has changed little from the way the legends describe him, blue hair and sapphire eyes, the large sword strapped to his back. At his side stands a man that calls himself Arklain and beyond stands certain beings that call themselves by the names of the Shukhne.

A shift tears through the world as the weapons created by the men that now rule it destroy it. The dimensions rip souls from bodies and throw them into new ones on Earth. Time is warped and the creatures of Arklain are given a new life in people from the past, people they last saw in Age II, during a shift to New York City. The clansmen sleep in their hosts while some awaken. Those that do seek power still in this environment and it is up to the Shukhne to stop those that do and gather alliances with the yet unawakened ones.

Alekh’s awakening results in a war of Arklain unfolding on Earth and in the aftermath it is decided for all Arklainians to be sealed in the Dark Side of the Moon until such a time comes when humans disappear from the Earth and it will be repopulated by the people of the Shukhne.

The hosts watch their soul twins depart and thus end the Ages of Arklain and a culture of magic, myth and Gods.


Age 0: The Age of Gods
Arklain War I: War of the Heavens

Temple Scripts tell of the War between the Gods and the Demons, it says that the Battle raged on while our Ancestors cowered in fear. The sky was blackened, the land lit up with furious power, plants wilted and animals fled. Seven years passed since the day the battle begun and there was no end in sight...

"In the darkness He came to me, a man clad in white, black eyes that shone like ebony stilled my trembling as He held His hand out for mine."
                                                                           
-
An account of meeting the Shukhne.

They came from no where. Strange Ones that called themselves the 'Shukhne'. It was not known to our people what the word meant and since then it has simply become a world we call them. And we dubbed them the Holy Children. Their powers were astonishing, and a war that had been waged for almost a decade was ended in less than that number in days.

The Age of the Gods was Ending.

Age I: The Age of Clans

"Oh how we rejoiced, for peace was upon us at least. We were but simple farmers, and such is the power of these people that we soon sought to make them our new Gods. But they declined, saying only that their power is but a Gene and a Tech away..."
                                                                 
-
A record of the Shukhne's links to the modern world.

The Shukhne did not leave immediately. Indeed all but one of them shared their gift with the people of the land. One chosen mate of each bore the seed of their power and thus the Clans were born. Each with the hidden strength of each Shukhne. 

Eventually the Holy Children had to leave. And after farewells they winged into the air, never to be seen again in those forms. The one left however, was seen slipping away quietly into the shadows, wrapped in the heavy cloak he was always seen in.

Arklain War II: War of the Clans

The stories of the Shukhne was always passed on by the Temple, yet a few factions grow restless, especially the humans, believed to be descendents of those that missed out on the Shukhne's blessing because the last would not give it.

"War is upon us, Arklain's lands shall see the setting of yet another sun on the bloodied field of death, all for an ideal, all for opinion and prejudice, all for nought..."
                                                            
- Yiimakunuine Iamiith Kirianter -Poet.

The War ended badly. The technology developed over the years by the industrious and ingenious humans, and the long-lived Clans soon wiped out whole species, decimated cities, polluted oceans and burned the very air with its toxic intensity.

Arklain was left with less than 2/3 its original landmass and more than 2/3 of that is Wastreland, where the new breed of humans rule...

Arklain Age II: Age of Rebellion

After the Second War, the Council has become increasingly cautious and most forms of technology was banned from being freely distributed. Those that were are also heavily monitored. So it was people begun to look back at the scriptures, more and more flock to Temples around the land, more and more took up Magic once more.

Yet the rebels do not rest. In its desperation to keep power and peace, the Temple ordered the destruction of many Clans, and out of the ashes rises a new faction, a rebel faction. Aided by secret insiders from the Temples and indeed throughout the very hierarchy that the Council operated on, the Rebels are gaining power...

 
Characters
`Baldur Dartalion Rhys`Sebastian Alentar
`Sasha Farami silgoran Radamanthis
_Kanus Filia`Avis Tarislar{Z} Maita{A`M}
Alekh Galiel Tikaralo Eaithe
Ashera Haiuka Xurel Arun`mekh
Azirune Khris Ziusel Silver_
bianca Kiaeth Angelica`Jade Lady_Elershia
DanRY Malkus Celestia_Demorgan Tianya
Darkman Mariyah Xenodragon  
 
Relationships

The following list is for OOC reading only, if the information is carried IC we'll know where it came from ;)

Yenruine Kiathu Alekh

Status Yenrui Kether
Mother: Deceased.
Father: Yenrui Immortal Arun`mekh
Siblings: Alekh`ia, married to the Chosen (Kether) of the Ice Clan. Derykuh (Half)

Imaene Mikuthu Haiuka

Status Imae Kether, Rebel leader of the Imae and Temple Region (Secret)
Mother: Deceased.
Father: Deceased.
Siblings: Sister, status unknown.

Yiimakunui (Mesaika) Anghekuh Derykuh

Status Immortal Born
Mother: Deceased.
Father: High Immortal
Siblings: Alekh (half).

Ghrukine Iakuyth Garantiyth

Status Fallen Ghruki Kether
Mother: Deceased.
Father: Deceased
Siblings: Kehutha, deceased (Originally fiancé to Alekh)

Yenruine Iamiith Kharihmatha (Khris)

Status Yenrui Rih of Rih Ku Mah (Torture facility on Mor)
Mother: Yenrui (Ynrai)
Father: Deceased
Siblings: Six sisters, two brothers

Imaene Iamiith Kiaeth (Ki'a Eatha)

Status Imae General (Slave to the Imae Kether Haiuka as tradition)
Mother: Imae (True).
Father: Deceased.
Siblings: Mekchike (m), Sutitamasii (m), Le'nsa (f), Mek'yin (f), Jur (f), Yesi'a (f)

Ghrusukhine Iakuyth Talyn

Status Ghrusukhi Kether
Mother: Ghrusukhi
Father: Ghrusukhi
Siblings: One sister

Ninukhaia Phylidathos Samantha

Status Slave and best friend to Alekh'ia
Mother: Unknown
Father: Unknown
Siblings: Unknown

Ninukhaia Phylidathos Kamui

Status Slave and adopted son of Alekh
Mother: Unknown
Father: Unknown
Siblings: Unknown

Yenruine Kiathu Alekhia

Status Yenrui Ketheriha (Sibling to Kether)
Mother: Deceased
Father: Yenrui Immortal Arun`mekh
Siblings: Alekh (half-brother)

Yiimakher Sakritumaha

Status Immortal Born Half Moon
Mother: Immortal
Father: Immortal
Siblings: Three brothers, two sisters

Yiimakunui Atlyn Te (Atlynte)

Status Atlyn
Mother: -
Father: -
Siblings/other: Sister Atlynta (Twin), Son Khris

Yiimakunui Atlyn Ta (Atlynta)

Status Atlyn
Mother: -
Father: -
Siblings: Brother Atlynte (Twin)

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