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Combat
This Page will show you how
to do Combat in #Arklain.
Key Commands are:
!ready weap # primary
This command readies a weapon from your weapon list to your
primary hand
Use !info me weapons in the bot to see what weapon is at
which number.
!ready weap # secondary
This command readies a weapon from your weapon list to your
secondary hand
This is used by those people with two weapons
If you put down the same number as the primary, it readies that
weapon to your secondary hand and takes it away from your
primary hand.
!ready weap none primary
This unreadies the weapon in your primary hand. It will
automatically ready weapon 1 on your weapons list since that is
usually unarmedattack.
!ready weap none
secondary
This unreadies the weapon in your primary hand. Your
secondary hand will be empty.
!ready armor #
This command readies armor from your armor list to your body
Use !info me armor in the bot to see what armor is at
which number.
!ready ammo #
This command readies ammo from your ammo list to your body
Use !info me ammo in the bot to see what ammo is at which
number.
The appropriate ammo must be readied in order to use the weapon.
!primary AC/Nick # #
This command lets you attack using the weapon on your
primary hand.
The AC is armor class, if an encounter requires AC, the DM will
tell you.
Or you can type the nickname of the character you are trying to
hit.
The first # is Attack Bonus/Penalty. Certain feats lets you add
those and certain conditions take those away. The attack roll
dictates how well you can hit.
The second # is Damage Bonus/Penalty. Whatever number is added
is added to the damage that is shown when you hit. The same is
taken away if the number is a -#
!secondary AC/Nick # #
This command lets you attack using the weapon on your
secondary hand.
The AC is armor class, if an encounter requires AC, the DM will
tell you.
Or you can type the nickname of the character you are trying to
hit.
The first # is Attack Bonus/Penalty. Certain feats lets you add
those and certain conditions take those away. The attack roll
dictates how well you can hit.
The second # is Damage Bonus/Penalty. Whatever number is added
is added to the damage that is shown when you hit. The same is
taken away if the number is a -#
!ranged AC/Nick # #
This command lets you attack using a ranged weapon. Most
ranged weapons are two-handed. If they are one-handed, you would
type the roll twice. (Same applies for rapidshot feat)
The AC is armor class, if an encounter requires AC, the DM will
tell you.
Or you can type the nickname of the character you are trying to
hit.
The first # is Attack Bonus/Penalty. Certain feats lets you add
those and certain conditions take those away. The attack roll
dictates how well you can hit.
The second # is Damage Bonus/Penalty. Whatever number is added
is added to the damage that is shown when you hit. The same is
taken away if the number is a -# |