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Combat

This Page will show you how to do Combat in #Arklain.

Key Commands are:

!ready weap # primary
This command readies a weapon from your weapon list to your primary hand
Use !info me weapons in the bot to see what weapon is at which number.

!ready weap # secondary
This command readies a weapon from your weapon list to your secondary hand
This is used by those people with two weapons
If you put down the same number as the primary, it readies that weapon to your secondary hand and takes it away from your primary hand.

!ready weap none primary
This unreadies the weapon in your primary hand. It will automatically ready weapon 1 on your weapons list since that is usually unarmedattack.

!ready weap none secondary
This unreadies the weapon in your primary hand. Your secondary hand will be empty.

!ready armor #
This command readies armor from your armor list to your body
Use !info me armor in the bot to see what armor is at which number.

!ready ammo #
This command readies ammo from your ammo list to your body
Use !info me ammo in the bot to see what ammo is at which number.
The appropriate ammo must be readied in order to use the weapon.

!primary AC/Nick # #
This command lets you attack using the weapon on your primary hand.
The AC is armor class, if an encounter requires AC, the DM will tell you.
Or you can type the nickname of the character you are trying to hit.
The first # is Attack Bonus/Penalty. Certain feats lets you add those and certain conditions take those away. The attack roll dictates how well you can hit.
The second # is Damage Bonus/Penalty. Whatever number is added is added to the damage that is shown when you hit. The same is taken away if the number is a -#

!secondary AC/Nick # #
This command lets you attack using the weapon on your secondary hand.
The AC is armor class, if an encounter requires AC, the DM will tell you.
Or you can type the nickname of the character you are trying to hit.
The first # is Attack Bonus/Penalty. Certain feats lets you add those and certain conditions take those away. The attack roll dictates how well you can hit.
The second # is Damage Bonus/Penalty. Whatever number is added is added to the damage that is shown when you hit. The same is taken away if the number is a -#

!ranged AC/Nick # #
This command lets you attack using a ranged weapon. Most ranged weapons are two-handed. If they are one-handed, you would type the roll twice. (Same applies for rapidshot feat)
The AC is armor class, if an encounter requires AC, the DM will tell you.
Or you can type the nickname of the character you are trying to hit.
The first # is Attack Bonus/Penalty. Certain feats lets you add those and certain conditions take those away. The attack roll dictates how well you can hit.
The second # is Damage Bonus/Penalty. Whatever number is added is added to the damage that is shown when you hit. The same is taken away if the number is a -#

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