The World
:

There are three continents in the world of Ar'klain:
Gadelah,
Fulikha,
Meta

The fourth pseudo-continent is the Wastelands

Cities and towns:

  • Arlan - Dwellings of the Everglades Clan
  • Dorsa - Coastal Clan city
  • Dumnor - Old site of Dumnor
  • Ghruki - Snow Clan capital
  • Ghrusukhi - Ice Clan capital
  • Imae - Water Clan capital
  • Josse - Josse City of humans
  • Ketran - Capital of Clan Ketran
  • Mor - An isle famed for scientific research
  • Ninukha - The largest human city in Arklain
  • Temple - The Temple District, hosts the most advanced technology and the Temple, where the Council resides.
  • Ti - Fortress Ti
  • World Isle - The supposed portal of worlds, shut off for its legendary powers and dangers
  • Yamen - The city of slavers
  • Yenrui - Fire Clan's home
  • Yiimakunui - The city of the Holy
Places of note:
  • Delahama Ranges: The extensive range of mountains running from Ti down to Dumnor.
  • Eake Cove: Small cove.
  • Eileen's Cove: A Cove of mysterious reefs.
  • Ibte Snowfields: The perpetual Snowfields near Ghruki.
  • Krakias Forest: The Forest where the Krakias War was fought.
  • Meza's Moutiains: Named after the Human that climbed it.
  • Morete Bay: A Bay famous for fishing and crabbing.
  • Sea of Solitude: The waters where hallucinations may occur.
  • Warman's Tides: Strategic point for battleships.
  • Woemai Peninsula: A fertile land said to be blessed by the Gods.
  • Yellow Sea: Named for its incredible colour.
  • Yenmaiha Desert: The desert that cuts the Yenrui off from other Clans, the largest in Ar'klain.

NOTE: This map may seem strange for a planet, for one thing, it's rectangular and does not show the revolution of the world. This is due to the fact that Arklain's mapmakers all sought to forget the tragedy of the last War and hence have left out the lay out of the Wastelands beyond the borders of the cities listed.

 
Temple District
Channel: #Arklain

Below lists the places within the Temple District. RP in this area is carried in the main channel. Questions go to Ops.

SkyRail: The SkyRail Station for the Temple District. The SkyRail is basically a flying Cable Car. You can find more info on it on the Technology section.

Upper City: The taller buildings represent the Upper City, the higher levels can only be reached if you have a passage stamp on your ID.

Lower City: Where the Common people live. This is the part of the city that is a free for all. The BlackMarket can be found here. It is the place to get all of your illegal fulfilled. (PM an Op or DM and they will set up the trades for you)

Temple Gate: The Gate of the Gods, it is an ornate structure to appease the Gods.

Temple Admin: For those wishing to seek audience with an Immortal.

Halfling Trees: Trade centre and Casino Tree House (Find all the items you want here, common or exotic)

Lady Elershia's: Pleasure House

Stilgar's Inn: The local Inn and Tavern

Click to see bigger version

Click to see bigger version

Halfling Trees

     

        
 
Arlan
Arlan is a Clan of the everglades, their houses are built on platforms that reach out of the water. The paths in the clan are also raised, but during high tide they will often be flooded. The people of Arlan worship Isra, and Her Temple is built near the communal hearth. It is a walk into a raining establishment that branches off to the left and right. The right is a walkway that goes to the Ketheria's house, and it is a very large platform that is at water level and weighted down with chains. The Clan itself is actually situated on a small raised island that is underwater. Surrounded by the everglades that give the Clan its name.
 
Dorsa
In all respects, Dorsa is a lot like Arlan, the only difference being the fact it is based on the coast rather than the Everglades. The people of Dorsa train creatures of the coast to help them hunt, gather and perform other interesting duties.

Sometimes the Dorsians will go out to sea and hunt for schools of fish, and rarely they'll do some whaling for fatty foods are hard to come by where this Clan is situated.

The city is not very advanced in comparison to Temple and Mor, but it is self-sustained and the people are friendly.

 
Dumnor
 Dumnor is a city of the past, it was destroyed when its Kether was found to be in league with the rebels, now all that remains is the watch towers that were used to warn the Temple against attacks from the Wastelands.

The Dumnorians were believed to be a people that consorted with shadows in the intense rays of the Arklainian suns, but that could just be a rumor.

Treasure hunters go to Dumnor these days to see if they would have any luck with the ruins there. It is believed there is vast wealth buried beneath the shifting sands.

 
Ghruki
 The land of the snow maidens, it is believed to be haunted by the ghosts of those persecuted by the Council. The freedom of the Clans seem to be like the melting snowflakes in this barren landscape.

Buildings in this area are largely squat and rather streamline to protect inhabitants against the elements. Temperatures approach -20C on a regular basis.

 
Ghrusukhi
Ghrusukhi is the Clan of ice, and true to its nature, the clan and surrounding area is about as icy as they come.

Temperatures here are even far below that of the Ghruki areas, and travels here depends on sleds and teams of dogs. Even this mode of transportation is dangerous and small pockets of weak ice platform are the downfall of many.

The buildings here are usually chiselled into the natural landscape, via ice or stone. This is a barren place and the people tend to travel very little beyond the towns.

 
Imae
Iukhmai is the capital of Imae, and its grandeur perhaps extends from the fact the entire city is framed and buffeted by water. Indeed, at night it is called the 'shinning jewels of the sea'.

The lights of Imae are part of the attraction there and the energy for it comes from the mass volume of water that supports the city.

The city itself is made largely of a smooth material that is like glass, but more durable, and this gives the city its second and more memorable name.

Crystal Realm.

The most amazing feature of the city however would have to be the fact that most of it is actually built underwater. The people of Imae are incredibly adept with the concept of water control and a main 'stem' runs through the entire city, the surface of the water that is contained within the city network can be walked on, and below it is the sublevels of the city.

The effect is like looking through a shimmering glass pane a few metres thick and those walking under the city can see little but the light that shines through the facets of rippling water overhead.

The Temple of Imae is entirely immersed in this manner and some portions of the city can only be reached by swimming. This is a security measure against those from other clans.

 
Josse

Josse is the slave city and thus has ports of its own, it is riddled with small alcoves and hidden docks to help smuggle people and goods in and out of its murky depths. The city itself is built on the ruins of an ancient civilization known as the Phylidathos and although not much is known about them, a lot of the humans are said to have their blood and are often used as priests or priestesses in Arklain's Temples.

 
Ketran
Although situated in the colder regions of the world, Ketran is not covered in snow as the other perpetually snow-range clans. Instead it is largely a rocky area with buildings melding with the landscape.

The people of Ketran are mostly loyal and their facilities are mostly devoted to the development of religious and other lawful areas.

The rock of this place are often wind-swept and smooth, some are covered with frozen slime.

 
Mor
Not much is known about Mor, except that it is a facility on an island off the Yellow Sea, it is said experiments are conducted there and frequently bodies would be found on the shores near it in various states of decay, mutilation and modification.

It is a mysterious place that gives its secrets out at the price of a life, or the soul. The weather here is always controlled and the buildings are made of a concrete material. It is also shielded against magic.

 
Ninukha
Ninukha is the largest human city in Arklain, it houses much of the growing number of humans. The city itself is very regulated in its access. Those that enter and leave are monitored closely for signs of rebellion.

The city is a port city and as such is influential in its trade abilities and largely free outlook.

The Temple has been trying to control the growth of this city in fear of the troubles it will bring with regards to the humans that lack access to schools and thus the indoctrination process.

 
Ti
The Clan of Ti is based in the Delahama Ranges, and as such is built directly into the framework of stone. It is a very rigid society like the materials it is made of and it is a loyal clan.

The stones that give it structure is also used as protection against invasion, and it is a natural break in wars from the Wastelands being waged on the Temple.

The Ti are known as the fortress people for obvious reasons and in each successive count of Kethership the fortress is expanded further into the mountain ranges. This habit has become almost ritualistic.

 
World Isle
The World Isle was created by a man to host the Elementals in a safe environment where they would not be caught and used against their will by those seeking power. 

It is not known too clearly how to get into this Isle although the Immortals seem to have access to it.

The Isle is also reputed to have all the most powerful summons and much treasure, and its location and path is coveted by treasure hunters around the world.

It is a mythical island of myth and magic.

 
Yamen
The slaver city of Yamen is a bustling metropolis that mixes modern technology with ancient architecture, its lay out is similar to the Temple and its people varied. Yamen itself is a free state due to its incredible commercial and economical influence, the Council is unwilling to interfere with its main source of revenue and so this has left Yamen largely free to persue its own business.

Yamen are not fully loyal but they do not consort with rebels since to the Yamen profit is everything. They also keep tight tabs on other races flowing into the city, especially those not of a slave/Master relationship. Kidnappings are rampant in Yamen and many will purchase protection for themselves or their family if it seems they have some value.

The buildings in Yamen are ostentatious and opulent, another sign of its wealth.

 
Yenrui
Then Yenrui live on a desert landscape dotted at times by salt lakes that used to be inland seas. The area is barren, and the weather is unpredictable.

Water is scarce in Yenrui, and this is a very hostile environment, most major cities are situated within domes that regulate the nature of the environment within, thus providing some relief for the people that choose to reside here.

Being the fire clan, the Yenrui have developed methods to deal with this heat and surprisingly pale skin.

 
Yiimakunui

The city of the Holy, it is often plagued by fairylights and ghost glimmers, it is a city that is both alive and dead at the same time. Not many outsiders are allowed inside its walls.

Top